OpenGL Training

Develop high quality, sophisticated application interfaces using OpenGL

  • Learn to develop exciting graphics for modern cross platform applications
  • Understand the aspects of OpenGL and how to improve its performance
  • Make your applications more interactive with 3D graphics
  • 400,000 + Professionals trained
  • 250 + Workshops every month 
  • 100 + Countries and Counting 

Enhance Graphics for Your Mobile Apps

OpenGL stands for Open Graphics Library. It is one of the most popular 3D graphics APIs. OpenGL is a multi-platform and cross-language API with a primary objective of rendering 2D and 3D computer graphics. Learn one of the oldest API being used in 2D and 3D graphic applications, covering a set of rendering, special effects, and other visualisation functions.

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Highlights

  • 24 Hours of Live, Instructor-Led Sessions

  • Coaching by Experienced App Developers

  • Balanced Mix of Classroom and Practical Sessions

  • Hands-on Learning with Group Exercises

  • Downloadable Comprehensive Courseware

  • Master Concepts through Case Studies and Activities

The KnowledgeHut Edge

Learn from Industry Experts

Interact with experienced instructors who are also industry experts. Listen, learn, explore, and apply!

Updated Curriculum

Acquire the skills and understand all concepts easily with the latest app development practices.

Hands-On Training

Learn with the help of theory-backed practical case studies, hands-on exercises, and practice.

Continual Learning Support

Monthly webinars, e-books, tutorials, expert feedback and more to strengthen your learning.

Learn Advanced Concepts

Learn concepts from scratch and develop your understanding of advanced concepts in OpenGL.

Career Support

Get career guidance to overcome challenges and embark on a career as an app development professional.

Prerequisites

OpenGL Training Prerequisites

Participants in this course should have a basic knowledge of programming languages like C, Java, Lisp, and JavaScript.

Who Should Attend This Course

Developers

Android Developers

IOS Developers

Professionals wanting to enrich graphics

Schedules

Can't find the batch you're looking for?

Request a Batch

What You Will Learn

OpenGL Basics

Understand the basics of OpenGL and how your applications stand to benefit from it

OpenGL ES

Learn about using OpenGL for Embedded Systems and how much it differs from OpenGL

Animation

Explore the use of animation and drawing basics from points to objects for your applications

Colors and Textures

Learn to specify colors and find out how to use texture mapping to add to your images

Alpha Blending

Use the alpha blending feature of OpenGL to combine images with attractive backgrounds

Optimizing Performance

Learn how to do performance optimization to make OpenGL work better for your applications

Transform Your Workforce

Deploy Captivating Apps to Enhance User Experience

Train your development team to use attractive graphics to make more user friendly and attractive applications.

  • Experiential Learning
  • Hands-on Practice
  • Innovative Training Solutions
  • Real World Projects

500+ Clients

Curriculum

  • What is OpenGL?
  • Standard libraries and headers
  • Terminologies in OpenGL
  • Rendering Pipelines
  • Programmable vs Fixed pipelines
  • 3D Graphics Pipeline
  • Introduction to OpenGL ES
  • Difference between OpenGL and OpenGL ES
  • Versions of OpenGL ES
  • OpenGL ES program structure
  • Timers and Double Buffering
  • 2D and 3D and Normalized Coordinate System
  • Drawing and Managing States
  • Drawing Primitives - Points, Lines, Triangles, Vertex arrays and Buffer Objects
4.
  • Introduction and Initialization
  • EGL Rendering context
  • How to use EGL in OpenGL
  • RGBA vs Color Index
  • Color Shade model
  • Projection, Viewport, Viewing and Modeling Transformations
  • Clipping planes and Culling
  • How to remove Hidden Surface
  • Shader Basics and Simple Shader example
  • Basics of Texture and Vertex Shader
  • Loading Textures
  • Objects and Filtering Textures
  • Customized Vertex Transformation
  • Blending Basics and Equation
  • Imaging Pipeline
  • Pixmaps and Bitmaps
  • Introduction to GLSL and Programmable Pipeline
  • Difference between Programmable Pipeline and Fixed Function
  • OpenGL Shader programming model
  • Framebuffer Components
  • Accumulation and Stencil Buffer
  • Introduction to PBOs and FBOs
  • Offscreen Rendering
  • Using Pixel and Frame Buffer Objects
  • Performance Optimization
  • Introduction to Bottlenecks and How to avoid it

OpenGL Training FAQs

OpenGL Training

On completion of the OpenGL Training, you will be able to develop an understanding of the following topics:

  • OpenGL basics
  • OpenGL ES flavor and how it differs from OpenGL
  • Animation and drawing basics from points to objects
  • How to specify colors
  • How to use texture mapping to add to your images
  • Use the Alpha blending feature of OpenGL
  • Pixel and Frame buffer objects
  • How to do performance optimization to make OpenGL better

OpenGL Training helps you in learning 2D and 3D construction and computer graphics. KnowledgeHut’s training is focused on modern OpenGL, and it requires a basic knowledge of graphics programming. The module discusses core graphics aspects and proceeds to the practical level on how OpenGL draw pixels to the screen. It also discusses the usage of OpenGL to create stunning visual effects.

This comprehensive course by KnowledgeHut academy is complete and interactive. This course is led by industry experts who will bring in their experience into the workshop and help you gain the confidence to meet workplace challenges. The OpenGL training classes will help you gain hands on expertise with through the numerous examples, exercises and project work through the course of the workshop. Join now and learn to leverage the power of OpenGL for project and career success.

Participants in this course need to have basic knowledge of programming languages like C, Java, Lisp, and JavaScript.

Workshop Experience

Currently, all our courses are offered online as live, interactive, trainer-led sessions where you will get to learn directly from the trainer with opportunities to discuss and clear doubts.

Our instructors are trainers with experience working with app development. They also have hands-on experience and will be able to tell you the practical aspects of what you are learning.

Our courses are delivered through live, interactive virtual classrooms and can be structured according to the requirements of the course.

Our training focuses on interactive learning. Most class time is dedicated to hands-on exercises, lively discussions, and team collaboration, all facilitated by the trainer who is experienced in app development concepts and practices. The focus is on finding practical solutions to real-world scenarios in various environments, both big and small.

In an online classroom, students can log in at the scheduled time to a live learning environment that is led by an instructor. You can interact, communicate, view, and discuss presentations, and engage with learning resources while working in groups, all in an online setting. Our instructors use an extensive set of collaboration tools and techniques which improve your online training experience.

No, you cannot record the session. This program will be auto recorded on our LMS.

Yes, you can switch your start date with prior notice of at least 24 hours and subject to availability in the desired batch.