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Introduction

Xamarin is a free and open-source platform for building cross-platform mobile applications using C# and the .NET framework. It allows developers to use a single codebase to develop complex yet high-performance mobile applications for iOS, Android, and Windows quickly and at a reduced cost. Our experts and seasoned interviewers have compiled top Xamarin interview questions and answers that will help you crack your next Xamarin job interview for beginner, intermediate and expert roles.

Check out how to frame answers for questions from topics like code sharing, dependency services, custom renderers, Effects, flavors, MVVM, XAML, Trigger, databases, forms and more. If you are planning to make a career as a Xamarin App Developer but are confused about what to do to answer those tricky interview questions in your Xamarin job interviews, this list of interview questions with detailed answers will be the perfect guide for you. Attempt all questions with confidence and self-assurance.

Xamarin Interview Questions and Answers
Intermediate

1. How to do Xamarin.Android applications work?

Xamarin.Android applications depend on Microsoft's Mono Virtual Machine. Mono is Microsoft's open-source implementation of the .Net Framework based on open standards for C# and CLR. Launched in the year 2001, it was mainly created to allow .Net applications to work on Linux platform, but was later modified to support development on various devices including embedded systems.

In Xamarin, Mono works in parallel with Android's ART. On Android, most of the system facilities like Audio, Graphics, OpenGL, and Telephony are not available directly to native applications, they are only exposed through the Android Runtime Java APIs residing in one of the Java.* namespaces or the Android.* namespaces. The native applications interact with the exposed .NET APIs. These APIs then, through Android Binding call the underlying Android Runtime Java APIs. The architecture is roughly like this.

How to do Xamarin.Android applications work

2. Methods to Share Code between Cross-Platform Applications on Xamarin

While writing Xamarin Cross-Platform Applications, one might encounter a lot of instances where similar functionality needs to be implemented across various platforms, which is generic. To facilitate this and allow code reuse, it makes utmost sense to share some common piece of code between these platforms as it saves time, reduces error scope and is easy for maintenance.

Xamarin provides three common approaches to share code between Cross-Platform Applications:-

  1. .NET Standard Libraries
  2. Shared Projects
  3. Portable Class Libraries (Deprecated)

1. .NET Standard Libraries

.NET Standard Libraries is a way to share common code over multiple runtimes. .NET Standard is a set of specifications which various .NET runtimes adhere to and hence code written for one version of .NET Standard works on multiple versions of .NET runtimes like .NET Core, Mono, etc. You can write your code and compile it into .NET Class Library and share it with others.

.NET Standard Libraries

The primary benefits of using this approach are:

  1. It allows you to share code across multiple projects
  2. When you refactor, all affected references are updated at once.

Disadvantage

  1. You cannot do the conditional compilation for specific platforms using the #if directive It is somewhat similar to PCL but with a simpler model for platform support.

.NET Standard Libraries

2. Using Shared Projects

Shared Projects are the usual .NET application projects that contain code files and assets. Shared Projects are meant to be included in other projects and help in code reuse. It is a code level sharing technique.

A cross-platform application that supports iOS, Android, and Windows would require an application project for each platform and a separate Shared Project for the code common to all.

So, if you are creating a cross-platform app for Android, iOS, and Windows, you will usually have the following projects

  • Shared Project – the Shared Project that contains the code which is common for all platforms viz iOS, UWP, Android
  • AppAndroid – the Xamarin.Android project that specifically calls the underlying .NET APIs exposed for Android
  • AppiOS – Xamarin.iOS application project that specifically calls the underlying .NET APIs exposed for iOS
  • AppWindows – Windows application project that utilizes exposed Windows APIs and specific to UWP (Universal Windows Platform)

A Shared Project is not directly compiled. In other words, no DLL file is produced in the compilation process. Instead, the files are compiled into the same DLL as the project that references it. This way, it is possible to write blocks of platform-specific code in the Shared Project that will only be compiled by the specific platform.

The advantages of using this technique are:-

  • Allows you to share common code across multiple projects.
  • The shared code can be branched based on the platform using compiler directives (eg. using #if __ANDROID__ or #if __IOS__)
  • Application projects can include platform-specific references that the shared code can utilize

Disadvantages:-

They do not produce any output assembly of their own. Hence, not used for sharing and distributing to other developers

3. Portable Class Libraries (Deprecated)

When you create an Application Project or a Library Projection compiles into a DLL, it is restricted to work only on a specific platform, i.e. the one it is created for. This is attributed to the fact that the various platforms use different .NET runtime ecosystems. This prevents you from writing an assembly for one and runs it on all .NET Runtimes.

Portable Class Library allows you to develop a Class Library that can run for multiple platforms. You can choose a set of platforms for the Portable Class Library while creating it. This choice is represented by the "Profile" identifier and helps in identifying the platforms the Portable Class Library is meant to work with.

The benefits of using this approach are:-

  • Allows you to share code across multiple projects.
  • When you refactor, all affected references are updated at once.

Disadvantages:-

  • Deprecated in the latest versions of Visual Studio, .NET Standard libraries are recommended instead.
  • You cannot do the conditional compilation for specific platforms using the #if directive
  • Only a subset of the .NET framework is available to use, determined by the profile selected

It’s possible to convert a PCL to a .NET Standard project by changing the target of your project to .Net Standard.

This is one of the most frequently asked Xamarin interview questions for freshers in recent times.

3. Dependency service and how it functions on Xamarin.Forms.

While developing apps with Xamarin.Forms, you will find that certain native platform-specific functionalities are not present in the Xamarin.Forms API. This is because of the generic nature of Xamarin.Forms. Xamarin.Forms allow apps to call into platform-specific functionality from shared code. This functionality enables Xamarin.Forms apps to do anything that a native app can do. You need to necessarily define an interface and write platform-specific implementations of that interface in the platform project. Dependency service will find the correct implementation of that interface in the various platform projects. Xamarin.Forms apps need four components to use DependencyService:

  • Interface – The required functionality is defined by an interface in shared code. This needs to be implemented by each platform
  • Implementation Per Platform – The implementation of the above-mentioned interface for each platform.
  • Registration – To find the correct implementation of the interface for the suitable platform at runtime, it is required that each platform implementation class of the interface be registered with the DependencyService at runtime
  • Invoking Dependency Service- It is required that there be an explicit invocation of the Dependency service, which will then allow the Dependency service to choose the appropriate implementation based on the platform.

The structure of the application is explained by the following diagram:

functions on Xamarin.

4. What are Custom renderers in Xamarin.Forms ?

Custom renderers allow the Generic Xamarin.Forms control to be customized in behavior and look as per the platform they are going to be used on. This enables developers to give a native look and behavior to the otherwise Generic Xamarin.Forms Control.

Xamarin Forms controls are NOT rendered directly on the native platform. Every Xamarin.Forms control has an accompanying renderer for each platform that creates an instance of a native control. The properties from the Xamarin Forms control are translated across to the native control, then the native control is placed in the native layout, which then gets rendered by the platform.

Custom Renderers allow developers to customize the appearance and/or behavior of the control by writing their custom classes. Custom Renderers can be defined to have a custom behavior or appearance for one platform while allowing the default behavior on other platforms or they can be defined for each platform and provide customization for each different platform like iOS, Android, and the Universal Windows Platform (UWP). If instead of changing the complete behavior and appearance only some trivial changes are required then 'Effects' can be used as an alternative.

Custom renderers in Xamarin.Forms

5. What are Effects and when should they be used?

5 Effects, like Custom Renderers, allow a developer to customize controls for a specific platform. Effects are preferred over Custom Renderers when small styling changes are required instead of a complete layout or behavior change. Custom Effects are created for platform-specific projects by extending the base class PlatformEffect. Once created, they can be attached to the control it is meant for.

Effects don't have any type related information about the control they are attached to and hence if they are specified with a wrong control they should gracefully degrade. Effects are reusable and can be parameterised to extend its reusability.

Eg The sample application demonstrates a Focus Effect that changes the background color of a control when it gains focus.

Different effects

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Description

Xamarin is a software company based in San Francisco and was founded by the same engineers who created the free, open-sourced project named Mono, Xamarin.Android, and Xamarin.iOS. All these created implementations of the Common Language Infrastructure (CLI) and Common Language Specifications, ie. Microsoft .Net.

Xamarin is a coder’s wish come true, allowing features like enabling coders to use C# to write their apps for Windows, Android, and iOS applications, sharing codes over multiple platforms develop the application’s user interface with the usage of the Model/View/Controller pattern, build native UIs, has API integration, and not to forget having a huge community and community for end-users. As per claims by Xamarin, the Xamarin products were the most used ones amongst users in April 2017, the figures state over 1.4 million across 120 countries around the world.

On February 24, 2016, Microsoft signed an officially conclusive agreement with Xamarin for acquiring rights.

Xamarin proves itself as an all-in-one solution to mobile devops, enabling users to use just a single tool to freely build, test, develop, distribute, and monitor native mobile apps across many platforms. Simply put, it saves one-third of the time, effort, and money for mobile application development.

Going by the way it allows a smooth transition between various platforms and in process, reducing the gaps between them, Xamarin is moving into a bright future which is aided by the fact that Microsoft acquired it and is free as well.

Because of Xamarin’s ability to flexible across multiple platforms, there are wide varieties of jobs in software development and the salaries offered will not disappoint you as well. According to payscale.com, on average, software developers skilled with Xamarin earn $ 71,993 per annum, going as high as $103,000. You may also work as a Mobile Applications Developer with Xamarin skills and the average annual salary is 72,901 with the highest pay reaching up to $101,014. For senior software engineers with Xamarin skills, the average annual salary is $105.393, going as high as $ 114,000.

The major companies hiring Xamarin software developers are Microsoft Corp., Wipro, NIC Inc., Rush University Medical Center, Calabrio, and ScienceSoft USA

So, it is evidently a great prospect to be a software developer with Xamarin skillset. What you need to successfully clear any Xamarin interview is to maintain focus and follow a systematic path to answer all the Xamarin interview questions. But how would you do that? We are here to help you.

We are well aware of what a candidate goes through at an interview. Many interview questions can make one tensed and nervous, resulting in answering them incorrectly. However, our experts have systematically compiled a set of Xamarin interview questions that will not only guide you to know how you will answer any possible question in a clear manner without any confusion but also give you an edge over the other candidates to excel in any Xamarin job interview.

So why wait any longer? Go through our Xamarin interview questions to crack any Xamarin developer interview and get your career going full steam ahead!

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