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Python TutorialJava is a computer language programming platform that was first released in 1995 by Sun Microsystems. Java is an Internet age-built programming language. Many applications and websites will not work unless you have Java installed, and more will be created every day. Java is fast, safe, and trustworthy. Java is anywhere and everywhere...from laptops to datacenters, game consoles to scientific supercomputers, Internet cell phones!
Imagine that you are a developer of software applications. Your preferred programming language is either C or C++. For quite a while, you've been at this and your job doesn't seem to get any easier. You have seen multiple incompatible hardware architectures grow over the past few years, each supporting multiple incompatible operating systems, with each platform operating with one or more incompatible graphical user interfaces. Now you must handle all of this and make your applications work in a distributed client-server environment. The growth of the Internet, the World-Wide Web, and "electronic commerce" has introduced in the development process new dimensions of complexity. It does not seem that the tools you use to develop applications help you a lot. You are still facing the same old issues; the new object-oriented fashionable techniques seem to have added new problems without solving the old ones. You and your friends are saying, “There has to be a higher way"!
Now there's a higher way — Sun Microsystems ' Java programming language platform.
Java is one of the most popular computer languages in the world. Java is an object-oriented, interpreted, robust, secure, architecture-neutral, portable, high-performance, the multi-threaded language of the computer. It is intended to allow developers of applications to "write once, run anywhere" (WORA), meaning code running on one platform does not need to be recompiled to run on another.
Java technology is a language of programming as well as a platform.
Java is a high level, robust, secured and object-oriented programming language. And any hardware or software environment in which a program runs is known as a platform. Since Java has its own runtime environment (JRE) and API, it is called a platform.
In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.

Because the Java VM is available on many different operating systems, the same .class files are capable of running on Microsoft Windows, the Solaris™ Operating System (Solaris OS), Linux, or Mac OS.

Through the Java VM, the same application is capable of running on multiple platforms.
A platform is the hardware or software environment in which a program runs. Some of the most popular platforms are Microsoft Windows, Linux, Solaris OS, and Mac OS. Most platforms can be described as a combination of the operating system and underlying hardware. The Java platform differs from most other platforms in that it's a software-only platform that runs on top of other hardware-based platforms.
The Java platform has two components:

The API and Java Virtual Machine insulate the program from the underlying hardware.
There are many devices where Java is currently used. Some of them are as follows:
a. Application programs
Application programs are stand-alone programs that are written to carry out certain tasks on local computer such as solving equations, reading and writing files etc.
b. Applet Programs
Applets are small Java programs developed for Internet applications. An applet located in a distant computer can be downloaded via the Internet and executed on a local computer using Java-capable browser.
a. Get started quickly: Although the Java programming language is a powerful object-oriented language, it's easy to learn, especially for programmers already familiar with C or C++.
b. Write less code: Comparisons of program metrics (class counts, method counts, and so on) suggest that a program written in the Java programming language can be four times smaller than the same program written in C++.
c. Write better code: The Java programming language encourages good coding practices, and automatic garbage collection helps you avoid memory leaks. Its object orientation, JavaBeans™ component architecture, and its wide-ranging, easily extendible API lets you reuse existing, tested code and introduce fewer bugs.
d. Develop programs more quickly: The Java programming language is simpler than C++, and as such, your development time could be up to twice as fast when writing in it. Your programs will also require fewer lines of code.
e. Avoid platform dependencies: You can keep your program portable by avoiding the use of libraries written in other languages.
f. Write once, run anywhere: Because applications written in the Java programming language are compiled into machine-independent bytecodes, they run consistently on any Java platform.
g. Distribute software more easily: With Java Web Start software, users will be able to launch your applications with a single click of the mouse. An automatic version check at startup ensures that users are always up to date with the latest version of your software. If an update is available, the Java Web Start software will automatically update their installation.
Java, having been developed in 1991, is a relatively new programming language. At that time, James Gosling from Sun Microsystems and his team began designing the first version of Java aimed at programming home appliances which are controlled by a wide variety of computer processors.
Java was originally designed for interactive television, but it was too advanced for the digital cable television industry at the time. The language was initially called Oak after an oak tree that stood outside Gosling's office. Later the project went by the name Green and was finally renamed Java, from Java coffee. Gosling designed Java with a C/C++-style syntax that system and application programmers would find familiar.
In 1994, Gosling realized that such a language would be ideal for use with web browsers and Java's connection to the internet began. Sun Microsystems released the first public implementation as Java 1.0 in 1995. It promised "Write Once, Run Anywhere" (WORA), providing no-cost run-times on popular platforms. Fairly secure and featuring configurable security, it allowed network- and file-access restrictions. Major web browsers soon incorporated the ability to run Java applets within web pages, and Java quickly became popular.
Criterion | Java | C++ |
|---|---|---|
Relationship | The strict relationship is enforced, e.g. in PayRoll.java must be the source code for the PayRoll class. | No strict relation between filenames and names of classes. Header files and implementation files are used in C++ for specific classes. |
Input mechanism | I / O input mechanism is quite complex as it reads one byte at a time (System.in), e.g. System.out.println(x) is easy to execute. | Use in and out of I / O statements, e.g. in » x;cout « y ; |
Input mechanism | I / O input mechanism is quite complex as it reads one byte at a time (System.in), e.g. System.out.println(x) is easy to execute. | Use in and out of I / O statements, e.g. in » x;cout « y ; |
Complier and Interpreter | Java supports compiler as well as interpreter. | C++ supports compiler only. |
Compatibility with other languages | No backward compatibility with any preceding language. C / C++ affects the syntax. | Source code compatible with C, except in some exceptional cases. |
Concept | Write once run anywhere. | Write once compile anywhere |
Support for programming type | Support the model of object-oriented programming. | Allows both the programming of procedures and the programming of objects. |
Interface | Just call the Java Native Interface and Java Native Access recently. | Allows direct calls to libraries of the native system. |
Memory management | Controlled by System. | Accessible to programmer |
Root hierarchy | Java is a language of programming that is purely object-oriented. That's why it follows the hierarchy of a single root. | There is no root hierarchy like this in C++. C++ supports both procedural and object-oriented programming; hence a hybrid language is called. |
Best features | Java supports automatic collection of garbage. As C++ does, it does not support destructors. | C++ supports Procedural programming features for object-oriented purposes. |
Goto Statement | Java has no declaration of goto. Keywords have been given, and const/goto is reserved even if not used. | C++ has a declaration of goto. Although, using a goto statement is not ideal. |
Multiple inheritances | Java does not support multiple inheritances. | C++ provide . The keyword virtual is used to resolve problems during multiple inheritances if there is any. |
Runtime error detection | It is the responsibility of the system to check the program's error. | It is the responsibility of the programmer to check the errors in C++. |
Pointer | Java only offers limited pointer support. | C++ support pointers. |
Structure | It has no structural support. | It supports structures. |
Unions | Java is not in favor of unions. | C++ supports unions. |
Object management | Java is heavily dependent on collecting automatic garbage. It does not support destroyers. | C++ supports manual object management with the help of new and delete keywords. |
Libraries | Massive, high-level services classes. | Predominantly low-level functionality |
Runtime error detection | Responsibility of System. | Programmer responsibility. |
Supports | Threads and interfaces. | Points, structure, and union. |
Functions & Data | Classes contain all functions and data; the package scope is available. | Outside of any class, global and namespace scopes, functions and data may exist. |
Platform | Java programs are independent of the platform. For Java Virtual Machine (JVM), Java programs are written. It will run without recompiling. | C++ programs depend on the platform. For a specific platform, they need to be compiled. |
For many of us who have worked on other popular programming languages such as Scala, Lambda expressions are not unknown. A Lambda expression (or function) in Java programming language is merely an anonymous function, i.e., a function that has no name and is not bound to an identifier. They are written exactly where they are needed, usually as a parameter for some other function.
A lambda expression's fundamental syntax is:
either
(param) -> expression
or
(param) -> { statements; }
or
() -> expression
A typical example of lambda expression will be as follows:
(x, y) -> x + y //This function takes two parameters and return their sum.
Please note that the method can be used in multiple locations based on the type of x and y. Parameters can match either int or Integer or just String as well. It will either add two integers or concat two strings based on context.
Rules for writing lambda expressions
a. There may be zero, one or more parameters for a lambda expression.
b. You can explicitly declare the type of parameters or it can be inferred from the context.
c. Multiple parameters are enclosed and separated by commas in compulsory parentheses. To represent an empty set of parameters, empty parentheses are used.
d. If there is a single parameter, it is not obligatory to use parentheses if its type is inferred. For example-> return a*a.
e. The expressions of the lambda body may contain zero, one or more statements.
f. If the lambda expression body has single statement curly brackets are not mandatory and the anonymous function return type is the same as the body expression. When more than one statement is in the body, it must be included in curly brackets.
Functional interfaces are also called Single Abstract Method Interfaces (SAM Interfaces). As the name suggests, they allow exactly one abstract method inside them. Java 8 introduces an annotation i.e. @FunctionalInterface that can be used for compiler level errors when the annotated interface infringes Functional Interface contracts.
A typical example of a functional interface:
@FunctionalInterface
publicinterfaceMyFunctionalInterface {
publicvoidmyWork();
}
Please note that even if the @FunctionalInterface annotation is omitted, a functional interface is valid. Enforcing a single abstract method within the interface is only for informing the compiler.
Also, as default methods are not abstract, you can add as many default methods as you like to your functional interface.
Another important point to remember is that if an interface declares an abstract method that overrides one of java.lang.Object's public methods, this also does not count towards the abstract method count of the interface as any interface implementation will have a java.lang.Object or elsewhere implementation. For example, the functional interface below is perfectly valid.
@FunctionalInterface
publicinterfaceMyFirstFunctionalInterface
{
publicvoidfirstWork();
@Override
publicString toString(); //Overridden from Object class
@Override
publicbooleanequals(Object obj); //Overridden from Object class
}
Java 8 enables non-abstract methods to be added to interfaces. These methods have to be declared by default. In java 8, default methods were introduced to enable lambda expression functionality.
Default methods allow you to add new functionality to your library interfaces and ensure binary compatibility with code written for older interface versions.
Let's use an example to understand:
publicinterfaceMoveable {
defaultvoidmove(){
System.out.println("I am moving");
}
}
The moveable interface defines a method move() and provides a default implementation as well. If any class implements this interface then it need not implement its own version of move() method. It can directly call instance.move(). e.g.
publicclassAnimal implementsMoveable{
publicstaticvoidmain(String[] args){
Animal tiger = newAnimal();
tiger.move();
}
}
Output:
I am moving
If a class willingly wants to customize the behaviour of move() method then it can provide its own custom implementation and override the method.
One more significant change is the StreamsA;I, this provides a processing mechanism for a set of data in a variety of ways, including filtering, transformation or any other way that might be useful to an application.
Java 8 Streams API supports a different type of iteration in which we simply define the set of elements to be processed, the operation(s) to be performed on each element, and the output of those operations to be stored.
Here is an example of an API stream. In this example, items are a collection of string values and you want to remove entries starting with a certain prefix of text.
ArrayList<String> items;
String prefix;
ArrayList<String> filteredList = items.stream().filter(e -> (!e.startsWith(prefix))).collect(Collectors.toList());
Here items.stream() shows that we want the data to be processed using the Streams API in the collection of items.
Also called as ThreeTen, the new Date and Time APIs / classes (JSR-310), have changed the way you handle dates in java applications.
The class of the date has become obsolete. LocalDate, LocalTime and LocalDateTime are the new classes intended to replace the Date class.
If you want to use the date functionality with zone information, then Lambda provides you extra 3 classes like the above one:
i.e. OffsetDate, OffsetTime and OffsetDateTime.
Timezone offset can be represented in “+05:30” or “Europe/Paris” formats. This is done via using another class i.e. ZoneId.
LocalDate localDate = LocalDate.now();
LocalTime localTime = LocalTime.of(12, 20);
LocalDateTime localDateTime = LocalDateTime.now();
OffsetDateTime offsetDateTime = OffsetDateTime.now();
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of("Europe/Paris"));
The class to be used is Instant to represent the specific timestamp at any time. The Instant class represents a nanoseconds accuracy for an instant in time. Instant operations include comparison with other Instant operations and adding or subtracting a duration.
Instant instant = Instant.now();
Instant instant1 = instant.plus(Duration.ofMillis(5000));
Instant instant2 = instant.minus(Duration.ofMillis(5000));
Instant instant3 = instant.minusSeconds(10);
Duration class is a whole new concept that has been introduced for the first time in Java language. It represents the time difference between two time stamps.
Duration duration = Duration.ofMillis(5000);
duration = Duration.ofSeconds(60);
duration = Duration.ofMinutes(10);
Duration deals with small units of time such as milliseconds, seconds, minutes and hours. They are more suitable for interacting with application code. To interact with humans, you need to get bigger durations which are presented with Period class.
Period period = Period.ofDays(6);
period = Period.ofMonths(6);
period = Period.between(LocalDate.now(), LocalDate.now().plusDays(60));