Agile Tester Interview Questions and Answers

Here is a set of outstanding, expert-curated Agile Tester interview questions and answers to assist you properly crack Agile Tester interview questions. With the prepared answers and through an extensive Agile Training, you will be able to confidently answer questions about QA Automation Engineer, QA Analysts or Quality Assurance Analyst, Quality Assurance Tester, Web-based SQA manual tester, Software Test Engineer, Quality Assurance Engineer and more. Prepare well for your next Agile methodology interview questions for testers position from top companies like Accenture, Wipro, HCL, Infosys, and JPMorgan Chase.

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Agile test plans are critical documents that encompass a wide range of testing types carried out within each iteration, such as test data requirements, test environments, test infrastructure, and test results. In an agile paradigm, test plans are developed and revised for each new release. A typical agile test plan includes the following components:

  • The scope of testing.
  • Test requirements, sprint goals, and task scope
  • New features are being tested.
  • Testing levels or types based on feature complexity
  • Performance and load testing
  • Infrastructure considerations
  • Prepare a risk-mitigation or risk-reduction strategy.
  • Allocation of resources.
  • Setting milestones and deliverables.

The card-based estimating approach is based on scrum poker or planning poker, which is a broad consensus. It has the following characteristics:

The first stage is for the client to read the agile user's story. The estimator then comprehends the features.

Each estimator has a distinct planning card with a different number. The various numbers represent the plot points.

This process is continued until a broad consensus is established.

An epic is a lengthy narrative that is tough to complete in a single sprint. An epic is generally completed over the course of several months. Epics are often very wide in scope, devoid of specifics, and must be broken down into smaller user stories before the story can be built. Epic is frequently seen as the summit of the job hierarchy. When numerous epics share a same aim, they can be combined into a larger business objective known as a theme.
A User Story is essentially a list of what needs to be done inside a project. It functions similarly to a to-do list and is controlled by the Scrum Product Owner.
It gives the Scrum team enough information to have a feel of what the end product should look like and to establish a completion estimate.
Tasks: Following each epic comes a series of user stories, and for these stories to become practical components, the Scrum team must identify and classify tasks. It might take a few hours to several hours depending on the complexity of the work (typically up to 12 hours). The assignment will be delegated to team members who have the necessary abilities and competence. A story will be deemed finished when all duties linked with it have been accomplished.

Iterative: An iterative technique is a continuous process of software development in which software development cycles (Sprints and Releases) are repeated until the final result is attained.
Release 1: Sprint 1, 2… n
Release n: Sprint 1, 2….n
Incremental development divides system functionality into increments or parts. Each chunk of functionality in each increment is supplied through cross-discipline labor, from requirements to deployment.

A test stub is a brief piece of code that mimics and may replace a system component. It produces the same result as the component it replaces.

  • He should be able to swiftly grasp the criteria.
  • He should be familiar with Agile concepts and principles.
  • As requirements change, he must grasp the risks associated.
  • Based on the requirements, the agile tester should be able to prioritize the job.
  • Communication skills are essential for Agile testers since they must communicate often with developers and business partners.

Scrum: A sprint is a basic unit of development in the scrum. Each sprint is followed by a planning meeting in which the sprint's tasks are specified and estimated. During each sprint, the team completes a component of a product.
Agile entails a team going through a full software development cycle, including planning, design, coding, requirement analysis, unit testing, and acceptance testing when a product is exhibited to stakeholders, throughout each iteration.
In a nutshell, Agile is the approach, while scrum is the method of implementing that practice.

Agile Testing is based on seven core concepts. These are some examples:
Continuous Testing: In order to ensure continuous development progress, the Agile team needs do frequent testing. Unlike traditional testing methods, which require the testing team to focus only on product testing, the Agile testing strategy engages the entire team, with all members contributing equally to the testing process.
Continuous Feedback: Client feedback is frequently solicited during this process to verify that the product meets the demands of the customer or client.
There is less documentation: Rather than extensive documentation, this technique usually uses reusable checklists.
Clean Code: To guarantee that the software is of good quality, the team tests it to verify that the code is simple, clean, and tight.
In the same iteration, the Agile Team quickly addresses all problems and faults detected during the testing process.
Teamwork: Not just testers but also developers and business analysts may perform software or application testing.
Test-Driven: In other traditional techniques, testing occurs after implementation, but agile testing occurs during implementation, allowing any flaws or challenges to be addressed promptly.
Customer Satisfaction: Customers or clients are informed of development progress during the agile testing process, allowing them to alter and update their expectations.

Kanban is a well-known Agile and DevOps software development framework. This is a tool that helps the team maintain a close eye on the work and determine its progress. Kanban demands real-time capacity communication as well as total work transparency. Work items are clearly represented on a Kanban board, allowing team members to monitor the progress of each piece of work at any time.
The Kanban board allows you to see the full project situation in one place, providing you a clear picture of bottlenecks, completed tasks, and workflow progress. It helps the team to consistently provide a product without being overworked. Visualizing procedures and decision-making criteria will help in job execution and allow various teams to identify and describe process modifications. Furthermore, all project teams will be able to track their progress in real time and choose what to prioritise first and what to tackle next.
Kanban methods originally gained popularity in the manufacturing industry and have now been shown to be effective in Agile software development companies.
This technique has just lately begun to be acknowledged by businesses from a variety of industries. Kanban aims to instil a service-oriented attitude among its users. It requires a thorough understanding of your customers' needs, the development of a variety of services in which individuals self-organize around the work, and the continuous improvement of your system.

ceremonies provide a framework for teams to work in a disciplined manner, help to anchor expectations, authorise the team to collaborate successfully, and ultimately prompt outcomes. If these meetings are not properly managed, they can overburden schedules and undermine the value they are meant to provide. When teams abandon specific ceremonies, it is often because they no longer perceive the value in them.

The following are the five most important scrum ceremonies:

  • Backlog grooming (product backlog refinement)
  • Sprint planning
  • Daily scrum
  • Sprint review
  • Sprint retrospective

Agile may be used for specialised innovations and methodology such as crystal methodologies, lean software development features that drive growth, and dynamic development. tales that have been authorised
Work category allocation: The task category allocation will provide you a clear picture of where you are investing your time and the importance of the work.
Awareness of defect removal: active members may develop high-quality items.
The cumulative flowchart: It is the checked uniform process in which the x-axis indicates time, and the y-axis represents the number of attempts.
The sprint burndown matrices: Aids in keeping track of the tasks completed throughout the sprint.
Business value delivered: this is an entity concerned with the team's work efficiency. It is used for measurement, and each project is assigned 100 points.
Time coverage: The time period is calculated by dividing the number of lines of code called by the test suite by the number of relative lines of code.
Defect resolution time: This refers to the process through which team members find and repair defects.
There are various steps involved in bug fixing.
The duration of the Scrum cycle is determined by the project size and team size. The team size might range from 3 to 9 people. A Scrum sprint typically takes 3 to 4 weeks to complete.

A release candidate is a code, version, or build that is issued to guarantee that no serious problems are left behind during the final development stage. This is the final version, and it is used for testing.
In main agile testing approaches, the code is broken into smaller sections. Each branch of code is checked at a certain time. On that area of the code, there is also ongoing communication. The agile method is more adaptable and targeted.

It is not required to estimate user stories in terms of man hurt since this would imply a lack of product quality to be supplied to the client. In the case of the working hour, greater emphasis is placed on the budget and management costs.

Therefore, the story point is vital, since it supplies thoughts regarding required efforts as well as the intricacy of the activity.

The numerous obstacles associated with designing Agile Software include the following.

  • More testing and customer participation
  • Management is more affected than developers.
  • Each feature must be accomplished before proceeding to the next.
  • To verify that the programme is operational, all the code must function properly.
  • More preparation is necessary.

Agile and Scrum certifications are popular in the market, and employers expect candidates to have one or more of them. Agile and scrum certifications are commonly favoured by enterprises, and they are as follows:

  • ACP (Agile Certified Practitioner)
  • PSM (Professional Scrum Master)
  • ASM (Agile Scrum Master)
  • CSM (Certified Scrum Master)
  • Safe Agilist

Before implementing Agile approach, you should consider the following:

  • Is functionality separable?
  • Are the requirements adaptable?
  • Is the client available?
  • Is the crew sufficiently skilled? Is it time-constrained?

Sprint retrospective meeting is the meeting held at the end of a sprint following the sprint review meeting. This 2-to-3-hour conversation will involve the entire team.
When working with outsourced resources, employing remote project management technologies will help you satisfy the remote team management requirements. It teaches you how to get them on board and manage people, tools, and resources.
The file testing approach may be used in biophysics, biochemistry, biomedical, and other areas where there is inadequate data, and the project must be completed with a small crew.

When you use a time-boxed task board, test-driven development, daily stand-up meetings, pair programming, and other practises, you are employing agile development.

 In a burndown chart, the X-axis indicates working days, while the Y-axis represents remaining efforts.

The following are the most important agile quality strategies:

  • Re-factoring
  • Small feedback cycles
  • Iterations
  • Dynamic code analysis

A sprint planning meeting is a meeting that includes the complete scrum team, from the product owner through the scrum master and other team members. It is planned to discuss critical team features as well as product backlog items.

The scrum master can, but should not, remove barriers on behalf of the scrum team. The scrum master should neither overpower or pamper the scrum squad. Furthermore, the scrum team must be allowed to make their own judgments.

There are multiple areas where agile methodology may be used in biophysics, biochemistry, and biomedical research, such as when there is inadequate data, the project must be finished in a small team, the task is unknown, and so on.

Scrum is used when there is a need to transition to a more suitable and visible process. Kanban is utilised when you need to enhance an existing process and there aren't too many modifications.

 The following are the main Agile components:

  • Continuous deployment, test-driven development, pair programming, and so on.
  • Cards with class duties and collaborators
  • Daily stand-up sessions

The easiest approach to do this is to build a follow-up system for the team members' efforts. The scrum master is in charge of gathering the data.

It is not required to estimate user stories in terms of man hurt since this would imply a lack of product quality to be supplied to the client. In the case of the working hour, greater emphasis is placed on the budget and management costs.

This is why the story point is vital, since it supplies thoughts regarding required efforts as well as the intricacy of the activity.

Scrum's three primary responsibilities are Scrum Master, Product Owner, and Developers. To allow teams to deliver work successfully, the three positions take on distinct tasks and expectations. Scrum's foundations are self-organization, empiricism, and continuous improvement, so teams take ownership of how they form themselves and strive to improve.
The Scrum Master is essentially the team leader or supervisor in charge of ensuring that the Scrum team completes all the tasks allocated to them. The Scrum Master works with the Scrum team to ensure that each sprint is finished on time and that the team's workflow is correct.
The Product Owner is essentially a project stakeholder who oversees the product backlog. He or she is also responsible for developing the team's vision and goals. The Project Owner collaborates with clients and end users to obtain requirements that the team may utilise to develop the best possible product.
The Scrum Team is made up of individuals who are individually accountable for collaborating to complete a project. It is the job of the development team to generate actual product increments and meet sprint objectives. Every team member should be self-motivated, devoted, and accountable for the excellent quality of the job.

The lean software development approach adheres to the "Just in Time Production" principle. Its purpose is to reduce expenses while speeding up software development. Lean is founded on the idea of eliminating non-value-added procedures while boosting consumer value. In and of itself, the agile approach is a lean software development lifecycle technique.
Backlog grooming and code reworking, on the other hand, are better suited to an agile strategy using lean ideals. Backlog grooming is the process of ensuring that the correct things are in the backlog, that they are appropriately prioritised, and that the items at the top of the backlog are ready to be delivered. To summarise, the Lean approach requires that everything that does not provide value be removed.
Waste removal comprises not only eliminating inefficient working habits such as multitasking, but also eliminating needless activities, meetings, and documentation. Here are some examples of how lean approach has resulted in change:
Rather than supply, demand should drive production. It is a question of doing something when someone asks for it rather than doing something first and hope that someone may need it later.
Production should be done in small batches to take advantage of economies of scale.
Taking the time to focus on quality improves productivity and efficiency.
Employers, not managers, make decisions on how workers will work.
Workers must continually improve their working ways rather than merely repeating prescribed jobs, a practise known as "Kaizen."

Agile software development was established to address the issues of the software development life cycle. Any software life cycle employs four values and twelve principles stated in agile expressions. Scrum, Kanban, and XP (Extreme Programming) are a few agile frameworks for agile implementation.
The basic goal of an agile framework such as Scrum, XP, or Kanban is to be able to adapt the process after the product has been started based on the requirements. The add-on strategy is used by all agile frameworks, and project details can be altered during the software development cycle.
All agile frameworks feature a defined, moderate iteration length, a lightweight strategy that enables self-organizing teams to adapt to business demands more effectively, and recurrent and rising development.
It is a phrase used in software development processes. An Agile framework exists for each form of development. The whole agile framework is utilised for the continuous and incremental expansion of software.
Set repetition lengths are included; a simple weight forces the engineer to work independently. Create an app that includes experimental updates.
The development process includes the utilisation of continual feedback. It entails testing, integrating, and constantly developing numerous species.

After falling behind, agile teams keep their demands afloat. It is known as the Product Backlog in Scrum. They have an agreement between the stakeholders and the project managers on the delivery of the product by the client project team through a specified operation. Product backlogs are used by agile teams to manage their demands.

The Agile team is defined as "a leadership group of individuals" that collaborate on a project and have all of the needs and people required to deliver a proven product promotion. Product owners prioritise consumer demands. They collaborate with the amount of people required as a team to deliver the goods and customer demands specified at the start of the sprint.

In the agile framework, the smallest work unit is the user story. In the user's perspective of the programme, it is the aim, not the feature.
A user narrative is a random, generic explanation of a software feature written from the end-user or customer's point of view.
The user story's objective is to determine how a function component will return a specific amount to the consumer. It is important to note that "customers" do not have to be typical external end-users but may also be internal or corporate customers in your organization that rely on your team.
User stories are a few phrases written in plain language that convey the desired outcome. They do not go into specifics. Requirements are introduced over time if the group agrees.

They were able to create a set of cooperative principles based on trust and mutual respect, as well as the shared ideals that led to the establishment of the Agile Manifesto, with the essential values of Responsive development, in addition to following the proper method.
For example, the scrum includes a rule that "there is no change inside the sprint."

A product backlog is a list of new features, improvements to current products, bug repairs, infrastructure upgrades, and other activities that a team may bring in to fulfil a certain goal.
Product backlogs are the sole reliable source of information about what the team is working on. This signifies that no activity is left in the wake of the product. The presence of a product behind the product and the remainder of the product, on the other hand, does not ensure that it will be supplied. It indicates a team's ability to achieve a certain objective rather than a commitment.

Re-factoring is the process of modifying existing code to increase performance. The code functionality remains unchanged after refactoring.
When designing a sprint, the velocity of the sprint is often estimated using expert judgment based on past data. However, the mathematical method used to calculate sprint velocity is as follows:

First - finished narrative points X team capacity: If capacity is measured as a percentage of a 40-hour week
Second, completed story points / team capacity: If capacity is measured in man-hours,
The second option is appropriate for our circumstances.


Agile testers are suggested to take the following approach when requirements are continually changing:

  • Prepare generic test cases and test strategies that focus on the requirement's intent rather than its intricacies.
  • Product owners and teams must collaborate to understand and mitigate the effects of requirement changes.
  • Create plans to address the risks of changing requirements at the conclusion of the iteration.
  • It is better to automate a feature when it has been stable, and all needs have been completed.
  • Use Agile Task Boards to improve project management by organizing development tasks into categories such as To-Do, In Progress, and Done. This category allows team members to know where they are in their development as well as which elements of the project require attention.
  • A daily stand-up meeting with clients is extremely advantageous since any modifications suggested by clients may be discussed immediately. During these meetings, changes in requirements, timeline, effort, and overall project schedule may all be reviewed and agreed upon at a higher level.

Allow your customer to engage in all stages of the project, from need identification through final execution. During each engagement, the customer's requirements may vary.

Sprint Zero: Sprint Zero is a team's first sprint, which happens before the project's formal start, before official documentation, and/or before the team's birth. Sprints are designed to allow the Development Team to create a minimal amount of User Stories, narrative mapping, a project skeleton, and a fully functional product. The team uses it solve the following questions as part of sprint zero:

  • What is the length of a sprint?
  • When is a sprint considered to be finished?
  • What tools do we employ, and how should they be employed?
  • How do we proceed? Is it ideal if we put our agreement in writing?

Spike: This abbreviation stands for "spike solutions."

It denotes the preliminary investigation or research of a software solution (which could be a feature, a bug fix, a migration task, etc.). To gain a better feel of the breadth of work, instead of describing what needs to be done, attempt to build a fast, throwaway solution (by validating the technical assumptions). Spikes should ideally be planned with all other features (bugs, fixes, etc.) throughout sprints. If a team cannot agree on an estimate, it may recognize that a spike is required.

The answer to this question is entirely dependent on the remaining resources. If one or two people quit the story on the last day of the sprint, a scrum master can address the scenario as follows –
First, assess the impact of the pending tasks on the entire sprint. As a result, try to discover an alternate approach to manage the problem. As a leader, you can opt to work longer hours to finish the sprint and can also ask (remember, ask, not tell) other team members to do so.
And in this manner, you will be able to complete the sprint on time.
If some or all the members depart right before the sprint's end date, the problem might be addressed as -
Analyze the quantity of outstanding work and its influence on the sprint as a whole.
Check to see whether you can manage the problem and complete the assignment on your own, or if you can get some additional resources to work. (However, this will not be possible since you will have to first explain everything about the sprint and tasks completed to the new team; of course, this will not be achievable in a day.) So, if you are unable to complete the sprint on your own, you should notify your product owner.
You might ask him for additional time to complete the sprint so you can form a new team or finish it on your own by working more hours. These are the most common agile scrum interview questions for testers.

The product owner owns the product backlog, which comprises a list of all needed features.
Sprint backlog: A portion of the product backlog is held by the development team that commits to completing it in a sprint.

Burn-up and burn-down charts are used to monitor project progress.
Burn-up charts show how much work has been performed in a project, and burn-down charts show how much work remains in a project.
A Scrum team consists of three superior roles:
The Project Owner is in charge of managing the product backlog. Works with end-users and customers to deliver accurate requirements to the team for the product to be built correctly.
The Scrum Master collaborates with the scrum team to ensure that each sprint is finished on time. The Scrum master ensures that the team's workflow is correct.
Scrum Team where each member of the team should be self-organized, devoted, and accountable for the work's high quality.

Agile testing occurs concurrently with development, whereas traditional waterfall testing occurs at the conclusion of development.

Agile testing is done on tiny features in parallel, whereas waterfall testing is done on the entire application.

Pair programming is where two programmers collaborate as a team, where one is writing code and the other one is reviewing it. They can both exchange roles.


  • Improved code quality: Because the second partner evaluates the code concurrently, the odds of error are reduced.
  • Sharing information is simple: one experienced partner may teach another about the procedures and protocols.

Scrum ban is a Scrum and Kanban-based software development approach. It is built specifically for projects that require regular maintenance, have unanticipated user stories, and have code problems. Using this strategy, the team's workflow is led in such a manner that each user narrative or programming error is completed in the shortest amount of time possible.
Story points/efforts/scales are used to discuss the story's complexity without allocating specific hours. Although a Fibonacci sequence (1,2,3,5,8,13,....100) is the most commonly used scale, other teams utilize a linear scale (1,2,3,4....), Powers of 2 (1,2,4,8......) and fabric size (XS, S ,M,L, XL).
The tracer bullet is a spike with the present architecture, best practices, and technology stack, resulting in production quality code. It is not junk code, but rather a limited implementation of the feature.



Formal Cycle is divided into four phases, however certain workflows can be performed concurrently.

Each sprint is complete in the manner of a cycle

A formal project plan with numerous iterations is employed.

There is no end-to-end project plan. Each iteration plan is decided at the conclusion of the current iteration

Prior to the commencement of the project, the scope is determined and recorded in the scope document. Scope might be changed during the project.

It employs a project backlog rather than scope scrum.

Artifacts include the Scope Document, the formal functional requirements package, the system architecture document, the development plan, test scripts, and so on.

The only formal artifacts are operational software.

Appropriate for long-term, large-scale enterprise-level projects of medium to high complexity.

Recommended for fast upgrades and organization that are not time-sensitive.

A taskboard is a dashboard that displays the status of a project.

It includes:

  • It contains the genuine business necessity.
  • To Do: Tasks that can be completed.
  • Tasks that are currently being worked on.
  • To Verify: Tasks that are awaiting verification or testing.
  • Tasks have been completed.

TDD is a test-first development approach in which we add a test first before writing the whole production code. Following that, we run the test and, based on the results, rework the code to meet the test requirement.

QA may offer value by thinking outside the box considering other situations for testing a narrative. They can offer developers with immediate feedback on whether new feature is operating well or not.
An Application Binary Interface (ABI) is a low-level interface between an application and the operating system.

Some Agile quality techniques are as follows:

  • Small feedback cycles refactoring
  • Analysis of dynamic code
  • Iteration

A daily stand-up meeting is required for any team to discuss,

  • How much work has been done?
  • What plans do you have to address technological issues?
  • What procedures must be taken to accomplish the projects, and so on

Agile requires continuous integration for the following reasons.
It assists in keeping the release schedule on track by discovering flaws or integration problems.
Because agile code is delivered often, generally every 2-3 weeks, a steady quality of build is required, and continuous integration guarantees that help to maintain the quality and bug-free state of the code-base.
If development work is being done on branches and the automated building and merging feature is being used, continuous integration can assist to check the impact of work on branches to the main trunk.
Agile's core testing efforts are automated unit testing and exploratory testing.
Depending on the project requirements, a tester may perform Functional and Non-functional tests on the Application Under Test (AUT).

The two primary agile leaders are:

  • Scrum Masters (Scrum Masters): It manages the majority of the inputs and outputs needed for an agile program.
  • Managers of Development: They employ the appropriate individuals and help them grow as members of the team.

The primary roles of a Scrum Master are:

  • Understand the requirements and translate them into functional software.
  • Tracking and monitoring
  • Check the Reporting and Communication Process Master Quality Impediments to Master Resolve
  • Resolve Disputes
  • Keep the team and performance feedback safe.
  • All meetings must be led by you, and all impediments must be overcome.

When working on Agile projects, you may make use of technologies such as

  • BugDigger
  • Snagit
  • Bonfire
  • BugShooting
  • sqTrace
  • Usersnap

If a timebox plan has to be reprioritized, the entire team, product owner, and developers should be included.

Among the difficulties associated with Agile software development are

  • More testing and client interaction are required.
  • It has a greater influence on management than on developers.
  • Each feature must be accomplished before proceeding to the next.
  • To verify that the program is operational, all the code must function properly.
  • More preparation is necessary.

Before using Agile approach, you should consider the following questions.

  • Is functionality separable?
  • Is the client available?
  • Are the requirements adaptable?
  • Is there truly a time limit?
  • Is the team qualified?

You can be asked these agile tester interview questions, so better start preparing today.

These are some pointers to help you use scrum in your project.

  • Sort through your backlog.
  • Determine the size of your product backlog items.
  • Clarify sprint requirements and duration to finish the sprint backlog.
  • Determine the team sprint budget and then divide the requirements into tasks.
  • Collaborate workspace- a hub for all team discussions, including plans, roadmaps, important dates, functional drawings, problems, logs, status reports, and so on.
  • Sprint- Make sure you finish one feature before moving on to the next.
  • A sprint should not be abandoned until there are no other options.
  • Participate in a daily stand-up meeting: In the meeting, you should discuss what has been accomplished since the last meeting, what will be accomplished before the next meeting, and whether anything is impeding their development.
  • Track daily progress with a burndown chart. The burndown chart will tell you if you are on track or falling behind.
  • Complete each feature thoroughly before proceeding to the next.
  • Hold a sprint review meeting at the conclusion of the sprint to discuss what was accomplished or delivered during the sprint.

This is amongst the top agile testing interview questions for experienced as well as freshers

Backlog Refinement has the following objectives:

  • Backlog refinement with the team assists in appropriately sharing and analyzing the need, avoiding incorrect execution, exhausting effort, and changing the implementation to get it accomplished.
  • Backlog refinement aids in item sizing, saving us from risk and overrating and underrating expenses.
  • It aids in the prioritization of the backlog. Prioritization keeps us from working on trivial tasks.
  • It enhances the speed of Sprint planning sessions since most risks and questions are previously covered. It aids in maintaining the backlog clean, relevant, and goal-focused.
  • It makes use of the benefits of story outlining and so assists the development team during the development process.
  • It improves communication between the Scrum Master and stakeholders.

The Sprint Review Meeting, also known as the Sprint Demonstration, is often held on the last day of the sprint. It is held to show stakeholders and the team the product enhancement. The Product Owner analyzes the completed stories and assigns them a status of Done or Not Done based on the "Definition of Done."
The Sprint Review Meeting attendees
The Scrum Team, stakeholders, Business Sponsors, and Management all attend, and the goal of the meeting is to display the sprint increment to the sprint review meeting audience.
Stakeholders, business sponsors, and management participants are not always present.
The Product Owner invites stakeholders ahead of time. The Scrum Master organizes the meeting, schedules it ahead of time, and determines its scope. The key recipients can decide how important it is for them to attend the meeting and may choose to opt out when it is not necessary.
As planned, the Development Team demonstrates the stories one by one. The order can be changed at the request of the Product Owner or the key meeting recipient.
The increments are evaluated by the stakeholders. They can accept the increment(s), recommend new changes for future sprints, or reject the increment that is to be deployed.

The purpose of a Scrum of Scrums meeting is to manage large projects with diverse teams. A Scrum of Scrums is held to facilitate interaction between teams that may be dependent on one another. Following the daily stand-up meeting, one member from each team attends the Scrum of Scrums to represent his or her team and manage or handle team questions or concerns.

A Scrum of Scrums is scheduled when teams working on a large project have dependencies, risks, or issues that could impact another team's sprint goal.

The following are the advantages of Scrum of Scrums:

  • Facilitates team communication and collaboration.
  • Multiple teams can see the big picture of the project and how sprints affect them.
  • Reduces the risk of the team's work having a negative impact on each other.
  • Addresses team issues and makes course corrections as needed.
  • Improves the workflow of the project.

The agile methodology in software testing interview questions contains this one in most asked.

Extreme programming is a software development methodology that can be applied in this situation. Its values, principles, and practices, as well as its goals, enable small to medium-sized teams to produce high-quality software. It enables the team to adapt and evolve in response to changing requirements.

Extreme Programming entails

  • Prior to coding, create unit tests. It encourages us to run tests at all times.
  • The unit tests are automated and exclude problems from the start, lowering expenses.
  • Begin with a minimal design to code the functionalities and then redesign as needed.
  • Programming in pairs (also known as pair programming), in which one person works at the keyboard while the other regularly analyzes, reviews, and gives inputs.
  • Integrating and testing the system created recursively and several times every day.
  • When necessary, upgrading the product with little effort.
  • Increasing client involvement and obtaining ongoing feedback.

It is one of the most often asked Agile Testing Interview Questions.
Testing is not a step in Agile Methodology, as it is in other conventional models. In Agile, it is a parallel activity to development. When comparing Agile to conventional approaches, the time frame for testing is reduced. In Agile, the testing team focuses on tiny features, whereas in traditional models, the testing team focuses on the entire programme after construction.
The code is divided into separate branches in Agile technique, and only one branch is produced and tested at a time.
At any one moment, only one branch is being created and tested.
In the agile approach, agile teams follow numerous procedures such as continuous communication with the team, frequent modifications to get the best outcomes, and so on. This increases the flexibility and focus of the agile approach. Other development approaches are not like this.

Agile testing quadrants are a helpful taxonomy for agile teams to identify, plan, and execute testing while ensuring that all resources are available to do so.
The developers are supported by Quadrant Q1 - Unit level. Unit testing is performed by developers, and these tests may also be automated.
Q2 is for testing the entire system with business processes and other systems.
Q3 User Acceptance Level and an emphasis on real-time scenarios These tests are carried out by hand. This quadrant contains User Acceptance Tests.
Q4 Operational Acceptance Level in Quadrant. Concentrate on performance, load, and so forth. Specialized equipment, as well as automated testing, can be used for these tests.

Sprint zero, also known as the conception phase, occurs prior to the commencement of the project. The purpose of the conception phase, also known as sprint zero, is for the team to come together to create basic user stories, a project skeleton, and an usable product. The sprint must be quick.

Sprint Zero's Goals

This Sprint's goal is to be productive. The Sprint should be kept as a mild workout. Stories should be finished before the end of this Sprint's priority of features or a list of Users.

Sprint zero goals

  • Make a piece of helpful code.
  • Minimum requirements for writing code.
  • Feature or story prioritization
  • A Sprint release strategy describing each article.
  • Make a plan for feature implementation.

A "Build Breaker" is an unintentional fault made by a software developer that seldom stops the build process or raises unacceptable warnings in automated test settings.

Continuous integration is a key feature of products built using agile methods. Developers occasionally make errors and unintentionally commit defects to the software repository. The build is deemed to be broken when such changes halt the build/compile process or create unacceptable warnings or failures in the automated test environment. It is presumed that the developer committed a build breaker.


A tester in an Agile team should be knowledgeable about test automation, test-driven development, acceptance testing, white-box, black-box, and experience-based testing. Continuous skill development, particularly interpersonal skill development, is critical for all testers, even those on Agile teams.

In the United States, the expected total compensation for an Agile Tester is $100,669 per year, with an average income of $84,261 per year.

Agile testing provides several job opportunities for those seeking employment with prominent firms; nonetheless, it is critical that students go through an extensive agile training and work hard regularly in order to obtain employment as agile methodology in testing interview questions are tough to answer if they do not go through a proper training. KnowledgeHut’s Agile training provides just that to aspirants.

Agile and Scrum approaches are used to accomplish projects as quickly as possible. Implementing agile principles leads to customer satisfaction, whereas scrum is noted for its adaptability to changing requirements.

Agile testing encourages greater collaboration between developers and testers, resulting in improved quality. As part of the continuous update cycle, the agile tester must list the corrected input and give it to the developer's team. To accomplish the required outcomes, there is a great need of continuous integration of Agile development and testing approaches. Those preparing for Agile scrum interviews should read extensively on this subject.

Those prepared to attend an agile scrum interview questions for testers can benefit from the above-mentioned Agile interview questions for seasoned as well as those fresh to the industry. Candidates should have a solid conceptual understanding as well as the ability to talk eloquently and forcefully. Mock interviews may help you build your confidence and prepare you for various interview circumstances. You can easily pass this interview if you prepare well and are a little cunning.

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