
Domains
Agile Management
Master Agile methodologies for efficient and timely project delivery.
View All Agile Management Coursesicon-refresh-cwCertifications
Scrum Alliance
16 Hours
Best Seller
Certified ScrumMaster (CSM) CertificationScrum Alliance
16 Hours
Best Seller
Certified Scrum Product Owner (CSPO) CertificationScaled Agile
16 Hours
Trending
Leading SAFe 6.0 CertificationScrum.org
16 Hours
Professional Scrum Master (PSM) CertificationScaled Agile
16 Hours
SAFe 6.0 Scrum Master (SSM) CertificationAdvanced Certifications
Scaled Agile, Inc.
32 Hours
Recommended
Implementing SAFe 6.0 (SPC) CertificationScaled Agile, Inc.
24 Hours
SAFe 6.0 Release Train Engineer (RTE) CertificationScaled Agile, Inc.
16 Hours
Trending
SAFe® 6.0 Product Owner/Product Manager (POPM)IC Agile
24 Hours
ICP Agile Certified Coaching (ICP-ACC)Scrum.org
16 Hours
Professional Scrum Product Owner I (PSPO I) TrainingMasters
32 Hours
Trending
Agile Management Master's Program32 Hours
Agile Excellence Master's ProgramOn-Demand Courses
Agile and ScrumRoles
Scrum MasterTech Courses and Bootcamps
Full Stack Developer BootcampAccreditation Bodies
Scrum AllianceTop Resources
Scrum TutorialProject Management
Gain expert skills to lead projects to success and timely completion.
View All Project Management Coursesicon-standCertifications
PMI
36 Hours
Best Seller
Project Management Professional (PMP) CertificationAxelos
32 Hours
PRINCE2 Foundation & Practitioner CertificationAxelos
16 Hours
PRINCE2 Foundation CertificationAxelos
16 Hours
PRINCE2 Practitioner CertificationSkills
Change ManagementMasters
Job Oriented
45 Hours
Trending
Project Management Master's ProgramUniversity Programs
45 Hours
Trending
Project Management Master's ProgramOn-Demand Courses
PRINCE2 Practitioner CourseRoles
Project ManagerAccreditation Bodies
PMITop Resources
Theories of MotivationCloud Computing
Learn to harness the cloud to deliver computing resources efficiently.
View All Cloud Computing Coursesicon-cloud-snowingCertifications
AWS
32 Hours
Best Seller
AWS Certified Solutions Architect - AssociateAWS
32 Hours
AWS Cloud Practitioner CertificationAWS
24 Hours
AWS DevOps CertificationMicrosoft
16 Hours
Azure Fundamentals CertificationMicrosoft
24 Hours
Best Seller
Azure Administrator CertificationMicrosoft
45 Hours
Recommended
Azure Data Engineer CertificationMicrosoft
32 Hours
Azure Solution Architect CertificationMicrosoft
40 Hours
Azure DevOps CertificationAWS
24 Hours
Systems Operations on AWS Certification TrainingAWS
24 Hours
Developing on AWSMasters
Job Oriented
48 Hours
New
AWS Cloud Architect Masters ProgramBootcamps
Career Kickstarter
100 Hours
Trending
Cloud Engineer BootcampRoles
Cloud EngineerOn-Demand Courses
AWS Certified Developer Associate - Complete GuideAuthorized Partners of
AWSTop Resources
Scrum TutorialIT Service Management
Understand how to plan, design, and optimize IT services efficiently.
View All DevOps Coursesicon-git-commitCertifications
Axelos
16 Hours
Best Seller
ITIL 4 Foundation CertificationAxelos
16 Hours
ITIL Practitioner CertificationPeopleCert
16 Hours
ISO 14001 Foundation CertificationPeopleCert
16 Hours
ISO 20000 CertificationPeopleCert
24 Hours
ISO 27000 Foundation CertificationAxelos
24 Hours
ITIL 4 Specialist: Create, Deliver and Support TrainingAxelos
24 Hours
ITIL 4 Specialist: Drive Stakeholder Value TrainingAxelos
16 Hours
ITIL 4 Strategist Direct, Plan and Improve TrainingOn-Demand Courses
ITIL 4 Specialist: Create, Deliver and Support ExamTop Resources
ITIL Practice TestData Science
Unlock valuable insights from data with advanced analytics.
View All Data Science Coursesicon-dataBootcamps
Job Oriented
6 Months
Trending
Data Science BootcampJob Oriented
289 Hours
Data Engineer BootcampJob Oriented
6 Months
Data Analyst BootcampJob Oriented
288 Hours
New
AI Engineer BootcampSkills
Data Science with PythonRoles
Data ScientistOn-Demand Courses
Data Analysis Using ExcelTop Resources
Machine Learning TutorialDevOps
Automate and streamline the delivery of products and services.
View All DevOps Coursesicon-terminal-squareCertifications
DevOps Institute
16 Hours
Best Seller
DevOps Foundation CertificationCNCF
32 Hours
New
Certified Kubernetes AdministratorDevops Institute
16 Hours
Devops LeaderSkills
KubernetesRoles
DevOps EngineerOn-Demand Courses
CI/CD with Jenkins XGlobal Accreditations
DevOps InstituteTop Resources
Top DevOps ProjectsBI And Visualization
Understand how to transform data into actionable, measurable insights.
View All BI And Visualization Coursesicon-microscopeBI and Visualization Tools
Certification
24 Hours
Recommended
Tableau CertificationCertification
24 Hours
Data Visualization with Tableau CertificationMicrosoft
24 Hours
Best Seller
Microsoft Power BI CertificationTIBCO
36 Hours
TIBCO Spotfire TrainingCertification
30 Hours
Data Visualization with QlikView CertificationCertification
16 Hours
Sisense BI CertificationOn-Demand Courses
Data Visualization Using Tableau TrainingTop Resources
Python Data Viz LibsCyber Security
Understand how to protect data and systems from threats or disasters.
View All Cyber Security Coursesicon-refresh-cwCertifications
CompTIA
40 Hours
Best Seller
CompTIA Security+EC-Council
40 Hours
Certified Ethical Hacker (CEH v12) CertificationISACA
22 Hours
Certified Information Systems Auditor (CISA) CertificationISACA
40 Hours
Certified Information Security Manager (CISM) Certification(ISC)²
40 Hours
Certified Information Systems Security Professional (CISSP)(ISC)²
40 Hours
Certified Cloud Security Professional (CCSP) Certification16 Hours
Certified Information Privacy Professional - Europe (CIPP-E) CertificationISACA
16 Hours
COBIT5 Foundation16 Hours
Payment Card Industry Security Standards (PCI-DSS) CertificationOn-Demand Courses
CISSPTop Resources
Laptops for IT SecurityWeb Development
Learn to create user-friendly, fast, and dynamic web applications.
View All Web Development Coursesicon-codeBootcamps
Career Kickstarter
6 Months
Best Seller
Full-Stack Developer BootcampJob Oriented
3 Months
Best Seller
UI/UX Design BootcampEnterprise Recommended
6 Months
Java Full Stack Developer BootcampCareer Kickstarter
490+ Hours
Front-End Development BootcampCareer Accelerator
4 Months
Backend Development Bootcamp (Node JS)Skills
ReactOn-Demand Courses
Angular TrainingTop Resources
Top HTML ProjectsBlockchain
Understand how transactions and databases work in blockchain technology.
View All Blockchain Coursesicon-stop-squareBlockchain Certifications
40 Hours
Blockchain Professional Certification32 Hours
Blockchain Solutions Architect Certification32 Hours
Blockchain Security Engineer Certification24 Hours
Blockchain Quality Engineer Certification5+ Hours
Blockchain 101 CertificationOn-Demand Courses
NFT Essentials 101: A Beginner's GuideTop Resources
Blockchain Interview QsProgramming
Learn to code efficiently and design software that solves problems.
View All Programming Coursesicon-codeSkills
Python CertificationInterview Prep
Career Accelerator
3 Months
Software Engineer Interview PrepOn-Demand Courses
Data Structures and Algorithms with JavaScriptTop Resources
Python TutorialProgramming
4.7 Rating 70 Questions 35 mins read20 Readers

Sure! In C, a stack is a region of memory where data is stored in a last-in-first-out (LIFO) order. It is used to store local variables and function call frames. When a function is called, the current frame is "pushed" onto the top of the stack, and when the function returns, the frame is "popped" off the top of the stack.
A heap, on the other hand, is a region of memory that is dynamically allocated at runtime. It is used to store data that needs to be accessed globally or that needs to be allocated and deallocated dynamically during the execution of a program. Because the heap is dynamically allocated, it is not fixed in size like the stack. This means that you can allocate more memory on the heap as needed, but it also means that the memory on the heap can be more fragmented and less efficient to access.
One key difference between the stack and the heap is that the stack has a fixed size, while the heap is dynamically allocated and can grow as needed. This means that the stack is generally faster and more efficient to use, but it is also more limited in terms of the amount of data you can store on it. The heap, on the other hand, is slower and less efficient, but it can store a much larger amount of data.
This is a frequently asked question in C interview questions.
Quicksort is a divide-and-conquer algorithm that selects a "pivot" element from the array and partitions the other elements into two sub-arrays, those less than the pivot and those greater than the pivot. The pivot element is then in its final sorted position. This process is then repeated recursively for each sub-array.
Here is an example implementation of quicksort in C:
void quicksort(int array[], int left, int right) {
int i = left, j = right;
int tmp;
int pivot = array[(left + right) / 2];
/* partition */
while (i <= j) {
while (array[i] < pivot)
i++;
while (array[j] > pivot)
j--;
if (i <= j) {
tmp = array[i];
array[i] = array[j];
array[j] = tmp;
i++;
j--;
}
}
/* recursion */
if (left < j)
quicksort(array, left, j);
if (i < right)
quicksort(array, i, right);
} This code will take an array and its size, and it will sort the array by using the quicksort algorithm. The function will first select a pivot element and then partition the array into elements greater than and less than the pivot. It will then recursively call itself on the sub-arrays until the entire array is sorted.
It's no surprise that this one pops up often in C programming interview questions.
In C, a library is a collection of pre-compiled object files that can be linked into a program to provide additional functionality. There are two main types of libraries: static libraries and dynamic libraries.
A static library is a collection of object files that is combined with a program at compile time. When a program is linked with a static library, the object files from the library are copied into the executable file, which means that the executable file contains all of the code it needs to run. This makes static libraries convenient to use because the executable file is self-contained and does not depend on any external libraries at runtime. However, it also means that the executable file can be larger and slower to load, because it contains all of the code from the library.
A dynamic library, on the other hand, is a collection of object files that is not combined with a program at compilation time. Instead, the program is linked with the dynamic library at runtime, which means that the executable file does not contain any of the code from the library. This makes dynamic libraries more flexible because the executable file is smaller and faster to load, and it also allows multiple programs to share the same library, which can save memory and disk space. However, it also means that the program depends on the dynamic library being available at runtime, which can make it more difficult to deploy and maintain.
In C, the sizeof operator is used to determine the size, in bytes, of a variable or data type. It is a compile-time operator, which means that it is evaluated at compile time and the result is known at the time the program is compiled.
Here's the basic syntax for using sizeof:
size = sizeof(type);
Here, size is a variable of type size_t (an unsigned integer type defined in the header file " cstddef ") that will receive the size, in bytes. where type denotes the data type, which can be one of int, char, double, float, etc.
For example, to determine the size of an int variable, you could use the following code:
int myInt;
printf("Size of myInt: %ld bytes", sizeof(myInt)); Here, size would be assigned the value 4, Keep in mind that the byte size of a data type may vary depending on the CPU architecture. For example, on a 32-bit architecture, an int may be 4 bytes, while on a 64-bit architecture, an int may be 8 bytes.
You can also use sizeof to determine the size of a data type itself, like this:
printf("Size of an int: %ld bytes", sizeof(int)); This would also assign the value 4 to size.
You can use sizeof in any expression where you need to know the size of a variable or data type. It is often used when allocating memory dynamically, or when working with arrays and structures.
Sure! In C, a prefix operator is an operator that is applied to the operand before the value of the operand is used in an expression. A postfix operator, on the other hand, is an operator that is applied to the operand after the value of the operand is used in an expression.
One of the most commonly used prefix operators is the unary minus operator (-), which negates the value of its operand. For example:
int a = 10; int b = -a;
Here, the prefix unary minus operator is applied to the value of a, which is 10, resulting in the value of b being set to -10.
Another common prefix operator is the increment operator (++), which increments the value of its operand by 1. For example:
int a = 10; int b = ++a;
Here, the prefix increment operator is applied to the value of a, which is 10, resulting in the value of a being incremented to 11 and the value of b being set to 11.
On the other hand, a postfix operator is applied to the operand after the value of the operand is used in an expression. For example:
int a = 10; int b = a++;
Here, the postfix increment operator is applied to the value of a, but the value of a is not incremented until after the value of a has been used to set the value of b. As a result, the value of b is set to 10, and the value of a is incremented to 11.
Typecasting and type conversion are two related concepts in C programming that allow to convert a value of one data type to another data type.
Typecasting, also known as type coercion, refers to the explicit conversion of a value from one data type to another. This is done using a type cast operator, which is a set of parentheses that contain the name of the data type that you want to convert the value to. Here's an example of typecasting in C:
#include <stdio.h>
int main() {
int x = 5;
double y = (double)x;
printf("y = %f\n", y);
return 0;
} In this example, we have an int variable x with the value 5, and we use a type cast operator to convert it to a double. The value of y will be 5.0 after this conversion.
Type conversion, on the other hand, refers to the implicit conversion of a value from one data type to another when the value is used in an expression or passed as an argument to a function. This is done automatically by the compiler, and does not require a type cast operator. Here's an example of type conversion in C:
#include <stdio.h>
void print(double x) {
printf("x = %f\n", x);
}
int main() {
int x = 5;
print(x);
return 0;
} In this example, we have a function print that takes a double as an argument, and we pass an int value to it. The compiler will automatically convert the int value to a double before calling the function, so the value of x inside the function will be 5.0.
You are working on a program that generates all possible combinations of a given string. For example, if the input string is "abc", the program should output the following combinations:
Here is a recursive function that generates all possible combinations of a given string in C:
void generateCombinations(char *str, int start, int end) {
if (start == end) {
printf("%s\n", str);
return;
}
for (int i = start; i <= end; i++) {
swap(str[start], str[i]);
generateCombinations(str, start+1, end);
swap(str[start], str[i]);
}
} This function works by recursively calling itself with a modified version of the input string. It starts at the first character of the string and swaps it with each character in the rest of the string. For each of these swaps, it recursively calls itself with the modified string, starting at the next character. This continues until it reaches the end of the string, at which point it prints the current combination and returns.
For example, if the input string is "abc", the function will first swap the first character ('a') with each of the other characters ('b' and 'c'). This will generate the following combinations:
abc bac bca
For each of these combinations, the function will then recursively call itself with the modified string, starting at the second character. This will generate the following combinations:
acb cab cba
Finally, the function will return and the program will output all the combinations
Here is a C program that defines a structure "Student" with the above attributes and functions:
#include <stdio.h>
#include <string.h>
#define MAX_NAME_LEN 50
typedef struct {
int id;
char name[MAX_NAME_LEN+1];
char grade;
} Student;
Student createStudent(int id, char *name, char grade) {
Student s;
s.id = id;
strcpy(s.name, name);
s.grade = grade;
return s;
}
int getStudentId(Student s) {
return s.id;
}
char *getStudentName(Student s) {
return s.name;
}
char getStudentGrade(Student s) {
return s.grade;
} This program defines a structure "Student" with the attributes "id", "name", and "grade". It also defines a function "createStudent" that creates a Student object with the given attributes, and three functions to get the student ID, name, and grade.
To use this structure, you can create a Student object using the "createStudent" function and access its attributes using the getter functions. For example:
Student s = createStudent(123, "John Smith", 'A'); int id=getStudentId(s); char *name = getStudentName(s); char grade = getStudentGrade(s);
This creates a Student object with the ID 123, name "John Smith", and grade 'A', and stores the values in the corresponding variables.
This question is a regular feature in the top C programming interview questions, be ready to tackle it.
A recursive algorithm is a type of algorithm that calls itself with a smaller version of the same problem, eventually reaching a base case that it can solve without recursion. An iterative algorithm, on the other hand, solves a problem by performing a sequence of steps repeatedly until a certain condition is met.
Here's an example of a recursive function in C that calculates the factorial of a number:
int factorial(int n) {
if (n == 0) {
return 1;
}
return n * factorial(n - 1);
}
int main() {
printf("%d\n", factorial(5)); // Output: 120
return 0;
} This function calculates the factorial by calling itself with a smaller value of n until it reaches the base case of n == 0, at which point it returns 1.
Here's an equivalent iterative version of the same function:
int factorial(int n) {
int result = 1;
for (int i = 1; i <= n; i++) {
result *= i;
}
return result;
}
int main() {
printf("%d\n", factorial(5)); // Output: 120
return 0;
} This function calculates the factorial by using a loop to perform the multiplication repeatedly until it has multiplied all the numbers from 1 to n.
In general, recursive algorithms can be more elegant and easier to understand, but they can also be slower and use more memory due to the overhead of creating new function calls. Iterative algorithms, on the other hand, can be faster and more memory-efficient, but they may be more complex and harder to understand.
A staple in C language interview questions, be prepared to answer this one.
A hash table is a data structure that allows you to store and quickly retrieve data using a "key" value. It works by mapping the key to a specific index in an array and then storing the data at that index.
Here's a simple implementation of a hash table in C:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define TABLE_SIZE 10
typedef struct {
char* key;
char* value;
} HashEntry;
typedef struct {
HashEntry* entries;
} HashTable;
// Create a new hash table
HashTable* create_table() {
HashTable* table = malloc(sizeof(HashTable));
table->entries = calloc(TABLE_SIZE, sizeof(HashEntry));
return table;
}
// Hash a key string to get an index for the table
unsigned long hash(char* key) {
unsigned long hash = 5381;
int c;
while ((c = *key++)) {
hash = ((hash << 5) + hash) + c;
}
return hash % TABLE_SIZE;
}
// Set a key-value pair in the hash table
void set(HashTable* table, char* key, char* value) {
unsigned long index = hash(key);
HashEntry* entry = &table->entries[index];
entry->key = key;
entry->value = value;
}
// Get the value for a key from the hash table
char* get(HashTable* table, char* key) {
unsigned long index = hash(key);
return table->entries[index].value;
}
int main() {
HashTable* table = create_table();
set(table, "hello", "world");
printf("%s\n", get(table, "hello")); // Output: "world"
set(table, "foo", "bar");
printf("%s\n", get(table, "foo")); // Output: "bar"
return 0;
} This implementation creates a hash table with a fixed size of 10 (you can adjust this by changing the TABLE_SIZE define at the top). It has functions for creating a new table, setting key-value pairs in the table, and retrieving values from the table using a key.
The hash() function is used to map the key to an index in the array. In this example, it uses a simple hash function that adds up the ASCII values of the characters in the key and then takes the modulus with the table size. This is just one example of a hash function, and there are many other ways to implement them.
Dynamic memory allocation refers to the process of allocating memory at runtime, rather than during compile-time. In C, this can be achieved using the malloc() and calloc() functions, which are part of the standard C library.
The malloc() function takes a single argument, which is the size of the memory block in bytes that needs to be allocated. It returns a void pointer to the first byte of the allocated memory block. If the allocation fails, it returns a NULL pointer.
Here's an example of using malloc() to allocate memory for an array of integers:
int *array; array = (int *)malloc(10 * sizeof(int));
The calloc() function is similar to malloc(), but it takes two arguments: the number of blocks to be allocated and the size of each block in bytes. It initializes the allocated memory to zero and returns a void pointer to the first byte of the allocated memory block. If the allocation fails, it returns a NULL pointer.
Here's an example of using calloc() to allocate memory for a 2D array of integers:
int **array;
array = (int **)calloc(10, sizeof(int *));
for (int i = 0; i < 10; i++) {
array[i] = (int *)calloc(10, sizeof(int));
} It's important to note that the memory allocated using malloc() and calloc() must be explicitly deallocated using the free() function when it is no longer needed, to avoid memory leaks.
A deep copy is a copy of an object that is independent of the original object, meaning that modifying the copied object does not affect the original object. A shallow copy, on the other hand, is a copy of an object that is dependent on the original object, meaning that modifying the copied object will affect the original object as well.
In C, a deep copy can be implemented by manually allocating memory for the copied object and copying each member of the original object to the corresponding member of the copied object.
Here's an example of a deep copy function for a struct type:
struct Point {
int x;
int y;
};
struct Point *deep_copy(struct Point *original) {
struct Point *copy = malloc(sizeof(struct Point));
if (copy == NULL) {
return NULL;
}
*copy = *original;
return copy;}
} A shallow copy, on the other hand, can be implemented simply by assigning the address of the original object to a new pointer variable. This creates a copy of the object that shares the same memory as the original object.
Here's an example of a shallow copy function for a struct type:
struct Point {
int x;
int y;
};
struct Point *shallow_copy(struct Point *original) {
return original;
} It's important to note that deep copies are generally more expensive to create than shallow copies, as they require allocating and copying additional memory. However, they can be useful in situations where the copied object needs to be modified independently of the original object.
A dangling pointer is a pointer that points to memory that has been deallocated, usually as the result of calling free or delete. Dangling pointers can be a serious problem because they can cause a program to access memory that has been released and may have been reused for other purposes, leading to unpredictable behavior and potentially even security vulnerabilities.
Here is an example of code that creates a dangling pointer in C:
#include <stdlib.h>
int main() {
int *ptr = (int*)malloc(sizeof(int));
free(ptr);
// ptr is now a dangling pointer
*ptr = 5; // dereferencing a dangling pointer can cause a segmentation fault
return 0;
} In this example, we allocate memory for an int using malloc, and then we release the memory using free. However, we do not update the value of ptr, so it continues to point to the memory that was just released. As a result, ptr is now a dangling pointer. If we try to dereference ptr (i.e., access the value stored at the address it points to), we will likely cause a segmentation fault, because the memory that ptr points to is no longer valid.
To avoid dangling pointers, it is important to make sure that pointers are only used to access memory that is still allocated, and to set the value of a pointer to NULL or another valid address when the memory it points to is deallocated.
Here is the structure you should use to store the queue:
To implement a queue using an array, we can use a circular array, where the head and tail indices represent the front and end of the queue, respectively. When the tail index reaches the end of the array, it wraps around to the beginning.
Here is the implementation of the enqueue and dequeue functions:
#include <stdbool.h>
int enqueue(struct queue *q, int value) {
// Check if the queue is full
if ((q->tail + 1) % QUEUE_SIZE == q->head) {
return 0; // Queue is full
}
// Add the value to the queue
q->values[q->tail] = value;
q->tail = (q->tail + 1) % QUEUE_SIZE;
return 1;
}
int dequeue(struct queue *q, int *value) {
// Check if the queue is empty
if (q->head == q->tail) {
return 0; // Queue is empty
}
// Remove the value from the queue
*value = q->values[q->head];
q->head = (q->head + 1) % QUEUE_SIZE;
return 1;
} The enqueue function first checks if the queue is full by checking if the next index for the tail is the same as the head index. If the queue is full, it returns 0. Otherwise, it adds the value to the queue and updates the tail index.
The dequeue function first checks if the queue is empty by checking if the head and tail indices are the same. If the queue is empty, it returns 0. Otherwise, it removes the value from the front of the queue, stores it in the memory pointed to by value, and updates the head index.
To implement a queue using an array in C, we need to keep track of two variables: the front and the rear. The front represents the front of the queue, and the rear represents the end of the queue. We can use these variables to enqueue (add) and dequeue (remove) elements from the queue.
Here is an example of how we can implement a queue using an array in C:
#define MAX_SIZE 100
int queue[MAX_SIZE];
int front = -1;
int rear = -1;
void enqueue(int element) {
if ((rear + 1) % MAX_SIZE == front) {
printf("Queue is full.\n");
return;
}
if (front == -1 && rear == -1) {
front = rear = 0;
} else {
rear = (rear + 1) % MAX_SIZE;
}
queue[rear] = element;
}
void dequeue() {
if (front == -1 && rear == -1) {
printf("Queue is empty.\n");
return;
}
if (front == rear) {
front = rear = -1;
} else {
front = (front + 1) % MAX_SIZE;
}
}
int front_element() {
if (front == -1 && rear == -1) {
printf("Queue is empty.\n");
return -1;
}
return queue[front];
}
bool is_empty() {
return front == -1 && rear == -1;
} This implementation uses a circular array, where the rear pointer wraps around to the beginning of the array when it reaches the end. This allows us to use the full capacity of the array, rather than leaving some elements unused.
The enqueue function adds an element to the queue by incrementing the rear pointer and storing the element at the rear position. The dequeue function removes an element from the queue by incrementing the front pointer. The front_element function returns the element at the front of the queue, and the is_empty function returns true if the queue is empty and false otherwise.