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4.8 Rating 50 Questions 32 mins read11 Readers

In Java, abstraction is the process of hiding the implementation details of a class and exposing only the functionality to the outside world. By doing so, it provides greater flexibility and modularity in code design. There are two ways to achieve abstraction in Java: through abstract classes and interfaces.
Abstract classes are classes that cannot be instantiated, meaning they can only be subclassed. An abstract class may contain both abstract and non-abstract methods (methods with implementation).
However, it is not mandatory for an abstract class to contain any abstract methods. On the other hand, an interface can only contain abstract methods. A class can implement multiple interfaces but can extend only one abstract class.
When should abstraction be used? Abstraction should be used when you need to hide the complexity of your code from the outside world. For example, consider a car. The user does not need to know how the engine works in order to drive the car. All he needs to know is how to start it and how to use the pedals (accelerator and brake). The rest is taken care of by the car itself. In a similar way, abstraction allows you to hide the complexity of your code and expose only the functionality that is needed by the outside world.
The answer to this question lies in the design philosophy of Java. The creators of Java wanted to keep the language simple and easy to learn. They felt that allowing operators to be overloaded would make the language too complex. In addition, they believed that operator overloading could lead to unexpected results.
For example, consider the + operator. In most programming languages, this operator can be used for both addition and concatenation. However, if we overloaded the + operator in Java, it would become ambiguous. Should it perform addition or concatenation?
For example, consider the following code:
int x = 10;
int y = 5;
x + y; //15
x - y; //5
x * y; //50
x / y; //2
Now, let's say we overloaded the + operator to add two strings together instead of two numbers. With this change, the meaning of the code above would be changed and could potentially lead to unexpected results. Therefore, by not supporting operator overloading, Java can avoid these potential issues and remain a simple and easy-to-use programming language.
In Java, binding refers to the linking of a function with the object that calls it. Static binding occurs when this linking is done at compile time, while dynamic binding happens at runtime. Static binding is also often referred to as early binding.
There are several benefits to static binding. For one, it makes code easier to read and understand because you can see exactly which functions are being called for each object. It can also make code more efficient since the compiler can optimize the code more easily. Finally, it can help to catch errors early on, since the compiler will flag any type mismatches.
Dynamic binding is more flexible than static binding since it allows for different objects to call different functions at runtime. This can be useful in situations where you don't know ahead of time which object will be calling the function. However, dynamic binding can also lead to more errors since type mismatches may not be caught until runtime. In general, static binding should be used whenever possible for maximum clarity and efficiency.
In Object-Oriented Programming, method overloading is a feature that allows a class to have more than one method with the same name but different parameters. The different parameters can be of different data types or even number of parameters. This allows the class to have multiple methods with the same name that can be invoked with different arguments.
For example, a class could have two methods with the same name but with different numbers of parameters. One method could take an integer and return a string, while the other method could take two integers and return an integer. Method overloading is often used when creating methods that perform similar operations on different data types.
By overloading the method, the programmer can reuse the code without having to write separate methods for each data type. This also makes the code easier to read and understand as it is not necessary to remember which method performs which operation.
In order to overload a method, the programmer must first create a class with two or more methods with the same name but different parameters. The compiler will then identify the methods by their unique signatures, which include the name of the method and the number and type of parameters. Once the methods have been identified, the compiler will select the appropriate method to invoke based on the arguments that are passed to the method call. If no match is found, an error will be generated.
Method overloading is a powerful feature of Object-Oriented Programming that can make code more readable and easy to understand. By using method overloading, programmers can reuse code without having to write separate methods for each data type. This also makes code easier to read and understand as it is not necessary to remember which method performs which operation.
In object-oriented programming, it is possible to call a method without creating an instance of the class. This is known as a static method. Static methods are typically used for utility functions, such as math operators or string manipulation functions. However, static methods can also be used to call base class methods. For example, consider the following Java code:
public class BaseClass {
public static void main(String[] args) {
System.out.println("Hello, world!");
}
}
public class DerivedClass extends BaseClass {
public static void main(String[] args) {
DerivedClass.printMessage();
}
public static void printMessage() {
System.out.println("Hello from DerivedClass!");
}
}In this code, the DerivedClass class inherits from the BaseClass class. The DerivedClass class also has a static method called printMessage(). This static method can be called without creating an instance of DerivedClass. However, it can also be used to call the static main() method of BaseClass. To do this, the DerivedClass.main() method must first be invoked, and then the BaseClass.main() method can be invoked using the super keyword, like this:
DerivedClass.main(); // First invoke DerivedClass.main()
super.main(); // Then invoke BaseClass.main() using the super keyword
When this code is run, it will first print “Hello from DerivedClass!” and then “Hello, world!” This shows that it is possible to call a base class method without creating an instance of the class. Of course, this only works if the base class method is static. If the base class method is not static, then an instance of the class must be created before it can be called.
different level of access that a class member may have.
Public members are accessible to all other classes, regardless of whether they're in the same package or not. Private members, on the other hand, can only be accessed by other members of the same class. Protected members are accessible by members of the same class and subclasses, but not by classes that are not related.
Access specifiers can be applied to both variables and methods. In general, it's good practice to make instance variables private and provide public getter and setter methods to allow other classes to access them. This encapsulation prevents outside classes from directly manipulating the data, which could lead to errors.
When it comes to methods, making them public means that they can be called from anywhere. This is usually desirable for methods that need to be accessed by many different classes. On the other hand, private methods can only be called from within the defining class, which can be useful for hiding implementation details.
In summary, access specifiers help to control the visibility of class members and protect data encapsulation. They're an important part of Object-Oriented Programming in Java and should be used carefully to maintain a well-designed codebase.
In computer programming, a garbage collector (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that is no longer needed by the program. This process is known as garbage collection.
Garbage collectors are most often used in programming languages that use a managed runtime environment, such as the Java platform. In these environments, the programmer does not have full control over when and how memory is allocated and freed. Instead, the runtime environment manages these aspects of memory management automatically. The garbage collector is one part of this runtime environment.
The garbage collector runs periodically within the managed runtime environment. When it runs, it attempts to identify objects that are no longer needed by the program and reclaims the memory used by those objects. In some cases, the garbage collector may also compact memory to reduce fragmentation.
There are several different algorithms that can be used for garbage collection. Some of the more common algorithms are reference counting, mark-sweep, and tracing. Each of these algorithms has its own strengths and weaknesses.
Reference counting, for example, is simple to implement but can suffer from memory leaks if certain types of objects are not properly handled. Mark-sweep is more complex but can provide better performance in terms of memory usage and execution time. Tracing is even more complex but can provide the best performance of all the algorithms.
Which algorithm is used for garbage collection can have a significant impact on the performance of a program. Therefore, it is important for programmers to understand the basics of how garbage collectors work and the different algorithms that are available. With this knowledge, programmers can make informed choices about which algorithms to use for their programs.
One of the key concepts in OOPS is inheritance, which allows programmers to create relationships between classes and reuse code. However, inheritance has some limitations that developers should be aware of.
Despite these limitations, inheritance is still a powerful tool that can be used to great effect by experienced programmers.
A staple in Java OOPS interview questions for experienced, be prepared to answer this one.
In object-oriented programming, polymorphism refers to the ability of an object to take on multiple forms. There are two main types of polymorphism: compile-time polymorphism and runtime polymorphism.
Compile-time polymorphism is also known as static binding. An example of compile-time polymorphism would be method overloading, which allows a class to have multiple methods with the same name but different signatures. The compiler is able to determine which method to call at compile time-based on the number and type of arguments passed by the caller.
Runtime polymorphism, on the other hand, is achieved through inheritance and dynamic binding. Dynamic binding means that the code associated with a call is not resolved until runtime. An example of runtime polymorphism would be overriding a method in a subclass. In this case, even though the subclass method has the same signature as the superclass method, it is still considered distinct. When an overridden method is invoked at runtime, the JVM will dynamically choose which version of the method to execute based on the type of object being referred to.
So there are two types of Polymorphism: Static Polymorphism and Dynamic Polymorphism. Static Polymorphism is implemented during compilation time using function overloading, whereas Dynamic Polymorphism is implemented during run time using function overriding.
An important thing to note about both types of polymorphism is that they can only be achieved through Inheritance or Interfaces (since multiple inheritances is not supported in Java). In other words, if a class does not inherit from another class or implement an interface, it cannot utilize either type of polymorphism.
Finally, it’s worth mentioning that while some languages (like C++) support both compile-time and runtime polymorphism, Java only supports runtime polymorphism. Java uses a single dispatch model, meaning only one method can be called per object per message. In contrast, C++ uses a multiple dispatch model, which allows for multiple methods to be called per object per message.
No, a Java application cannot be run without the implementation of OOPs. The Java programming language is built on the OOPS concepts and hence it is mandatory to use OOPS concepts while developing a Java application. However, it is possible to write a Java application without using any objects and classes. But doing so would not make much sense as the main purpose of using Java is to develop Object-Oriented applications. Moreover, such an application would not be very maintainable or extensible in the long run. Hence, it is advisable to always use OOPS concepts while developing a Java application.