Python's standard library consists of various built-in modules that support interprocess communication and networking. The network access is available at two levels. The 'socket' module defines how server and client machines can communicate at hardware level using socket endpoints on top of the operating system. The 'socket' API supports both connection-oriented and connectionless network protocols. The higher level support is available in Python libraries such as ftplib and httplib, implementing Application level network protocols FTP and HTTP respectively. This chapter takes a look at the functionality of 'socket' module that provides access to BSD socket interface.
Sockets are the most popular form of inter process communication especially for cross-platform communication. They were invented in Berkeley as part of the BSD Unix. The combination of sockets with INET makes communication between machines very easy.
Socket is essentially an end-point of a two-way communication link. It is identified by IP address and the port number. The sockets should be properly configured at both ends so that it initiates a connection, makes it possible to listen for incoming messages and then send the responses at either ends of a client-server environment.
The socket() function in 'socket' module sets up a socket object.
import socket obj=socket.socket(family, type, protocol)
The 'family' argument is AF_INET by default. Other values acceptable are: AF_INET6, AF_UNIX, AF_CAN or AF_RDS.
The 'type' argument is by default 'SOCK_STREAM' indicating connection-oriented protocol (TCP) or 'SOCK_DGRAM' representing connection-less protocol(UDP)
The 'protocol' argument is usually set to 0 by default.
The socket instantiated on server is called server socket. Following methods are available to the socket object on server:
This method binds the socket to specified IP address and port number.
This method starts server and runs into a listen loop looking for connection request from client.
When connection request is intercepted by server, this method accepts it and identifies the client socket with its address.
Typical server side code would be:
import socket server = socket.socket() server.bind(('localhost',12345)) mySocket.listen() client, addr = mySocket.accept() print ("connection request from: " + str(addr))
By default, the server is bound to local machine's IP address 'localhost' listening at arbitrary empty port number.
Similar socket is set up on the client end. It mainly send connection request to server socket listening at its IP address and port number
This method takes a two-item tuple object as argument. The two items are IP address and port number of the server.
Once connection is accepted by the server, both the socket objects can send and/or receive data.
The server sends data to client by using the address it has intercepted.
Client socket sends data to socket it has established connection with.
similar to send(). However, unlike send(),this method continues to send data from bytes until either all data has been sent or an error occurs. None is returned on success.
This method is to be used in case of UDP protocol only.
This method is used to retrieve data sent to the client. In case of server, it uses the remote socket whose request has been accepted.
In case of client,
This method is used in case of UDP protocol.
import socket host = "127.0.0.1" port = 5001 server = socket.socket() server.bind((host,port)) server.listen() conn, addr = server.accept() print ("Connection from: " + str(addr)) while True: data = conn.recv(1024).decode() if not data: break print ("from connected user: " + str(data)) data = str(data).upper() print ("Received from User: " + str(data)) data = input("type message: ") conn.send(data.encode()) conn.close()
import socket host = '127.0.0.1' port = 5001 obj = socket.socket() obj.connect((host,port)) message = input("type message: ") while message != 'q': obj.send(message.encode()) data = obj.recv(1024).decode() print ('Received from server: ' + data) message = input("type message: ") obj.close()
Open two command prompt windows. In one run the server code first. The in other run client code.
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